

They really do bring a whole new scale to Wargame.

I got thrashed a couple of times but Red Dragon performed admirably all round even on the epic 10 v 10 maps. Maps load quickly and I ran into no performance issues on my travels. Switching online there’s not much to say, and that’s a good thing. If, for some reason, the campaign is your main draw to Wargame you’re honestly probably better off with Airland Battle. There aren’t quite as many features as Airland Battle offered and the alterations to deck building and new units make little to no baring on the campaign. Outside of skirmishes and deck building the campaign has taken a bit of a hit. Combined with the increased unit count it’s possible to spend hours getting your deck right, even if you’ve played Airland Battle and know most of the units. They can radically change a deck now and you get the feeling that they really do change an army so that it reflects your chosen specializations. Red Dragon ensures that specializations are more important than before. But zooming in and viewing a blockade of ships firing their cannons at ground units as your infantry advances is a sight to behold – in a way that can only be achieved on Wargame. The entirely naval maps don’t really work. But the split maps that can have naval units as support units are by far the best way to use them.
#WARGAME RED DRAGON NAVAL GUIDE FULL#
If you choose to play a naval map this will be the only selection you can have, with a few planes and other units thrown in to make sure you can have a full army on the naval only maps.

Most of the time the standard amount will be more than enough. Standard decks get to choose five cards and with a specialization that can be increased. Much to my surprise the naval units don’t cost you any activation points at all. You will likely have activation points spare after you have all the units you want so spending those last points can now cause a real dilemma. It’s not possible anymore to select the British, fill the deck with all our best tanks (which are arguably the best on the game) and then use the spare activation points to fill in the blanks. Firstly you can only have 5 units of each type unless you specialize which means you have to consider a far more balanced approach when building a deck. The alterations between Airland Battle and Red Dragon make activation points all the more important. It’s all very balanced and takes much more thought to get a deck right than before. Limiting an army to a specific type, such as Airborne or Mechanized Infantry, conversely allows you more cards for a type of unit but greatly limits your choice of units. In Red Dragon limiting a deck’s time period will instead give you more activation points to spend on unit cards, but doesn’t increase the available slots in each. So, for example you could only have units from the 80’s but you’d get loads more to deploy in battle. Limiting a deck to a specific time period in Airland Battle used to grant a unit count bonus. That is assuming you build a standard deck without any specializations.

For example the first slot in Infantry costs 1, the second, third and fourth 2 and the fifth 3. You can have a maximum of 5 cards in each (each card representing different amounts of units to deploy in battle depending on their type and stats) and with each consecutive card of the same type you choose the cost of activation points will go up. To build a deck you must select which units you want in each of the nine unit types. And Red Dragon has added allegiances such as the Commonwealth which give you access to many nations at once, allowing much greater freedom when creating an army. And that remains the same from Airland Battle except the time period in Red Dragon is later so the prototype units are less pivotal – but still formidable. For instance selecting units from only a single nation limits you to only that nation’s units but also allows you access to their powerful prototype units. The basic premise is that the more restrictions you place on your deck the more benefits and bonuses that deck will receive. The first time I went into the deck builder to get to grips with the new stuff I instantly noticed the welcome changes to the specializations you can choose for your decks. And Red Dragon has added loads of new units to play with. If it’s detailed stats you want, Wargame will deliver in spades. Looking through the vast amount of detail that Wargame packs into it’s ever increasing roster of units. Sadly I like to spend most of my time building decks.
#WARGAME RED DRAGON NAVAL GUIDE PLUS#
I have spent a huge amount of time playing Airland Battle so Red Dragon promising the same game plus loads more stuff seemed perfect to me. It’s the difficult third album for Wargame.
